Browser sandbox · Playtest build

VOXERIA

A mining game that ships with the editor it was built in.

Dig a world, then open the same tools the world is made of: paint a block by hand, wire up what it does, and hand the result to a friend as one short code. Nothing to install, no account, no compile step.

FREE RUNS IN A TAB SOLO OR SHARED 32x32 PIXEL ART

What it turned into

It stopped being only a game

Voxeria began as a mining game, and the mining is still all there. But the part that grew is the workshop bolted to the inside of it: a pixel editor, a node board, a scripting terminal, a shared-world mode that is really a level editor with other people in it. The honest description is a sandbox platform. You play it, and the same window is where you build the next thing to play.

LAYER 1

Play

Dig down through an endless overworld, craft, fight what comes out at night, and take a portal into The Erg to bring back materials nothing on the surface drops.

LAYER 2

Build

Open the Creator Studio without leaving the world. Paint a 32x32 block or creature, then wire its behaviour on a node board, or type the same thing into the World Terminal.

LAYER 3

Hand it over

Everything you make packs down into one short code. Post it anywhere. Whoever pastes it in is standing in your version of the game a second later.

Creator Studio

Paint a block. It exists.

No separate tool, no import step, no file on disk. You paint on a 32x32 grid, give it a name, and it is in your hotbar. Try the grid below: it is the same canvas size the real editor uses.

In the world, at block scale
What you would share
VXB2-

A preview of the shape, not a live export. In the game the Creator Studio writes a real VXB2- code that any world can read back in.

Boxes and lines, not scripting

Behaviour is a node graph. When the player touches it, when it is mined, when it takes damage: connect that to an action, add a condition if it should only fire sometimes. If you would rather not touch the graph at all, turn knobs instead. Gravity, weather, how many enemies spawn, what you start with.

The catalog is the whole language

Every node the editor offers comes from one table, and nothing in the mod system can reach past it. That is why a stranger's code is safe to paste: it is not a script that runs, it is a list of catalog entries the game rebuilds.

World Terminal

The second door into the same room

The node board is how you learn the vocabulary. The terminal is how you use it once you know it. Both compile to the identical structure, so a rule you type opens on the board as nodes, and a graph you dragged reads back out as text. Neither can say anything the other cannot.

WORLD TERMINAL v1.2 SCRIPT ACCESS TO THE MOD ENGINE
> on Mine grass { > if Chance 25 { > Give-Item gold 1 > } > } OK Rule installed. Live in this world right now. > rules INSTALLED RULES (session only) 4 blocks, 3 connections. Opening the Mod Editor already shows these. > mod save midas OK Saved as midas. Share it with mod code midas. >  

Verb-Noun

Give-Item, Spawn-Creature, Teleport-Player, Set-World. Guessable once you have seen one.

Nothing is eval'd

A script is parsed into catalog nodes and clamped like any other graph. A perfectly written line naming something the game does not have is a parse error, not a hole.

Free by construction

Commands are generated from the node catalog, so a node added to the editor becomes a terminal command with no second implementation to keep in step.

The handoff

One code, no upload step

01 · MAKE

Build it in-world

Blocks, creatures, rules, starting gear, world settings. All of it in the running game.

02 · PACK

Take the code

The studio packs your work into one line of text. Blocks, rules and whole mods each have their own prefix.

03 · PASTE

Someone plays it

They paste it into the Mod Builder. No account, no upload, no waiting for approval.

Codes carry the work, not a link, so they keep working wherever you post them: Discord, a forum, a screenshot someone retypes by hand.

Underneath all of it

Still a real mining game

The workshop would be a toy if the game under it were one. It is not. The world keeps running its own rules while you dig through it.

Lava moves
It flows, it finds the gap you just opened, and it cools into obsidian where it meets water.
Things fall
Mine out what was holding a column of sand and the sand comes down on you.
Day, night, weather
Light levels shift, storms roll through, and what spawns changes with them.
The Erg
A bounded desert dimension behind a portal you build: wandering dunes, sunken ruins, and a sandstorm wall that will kill you if you are still out when it arrives. Bring back dune sand, erg sandstone and cactus wood.
Forged, not bought
Armour is made at a dimension's own forge, out in the world. There is no shop and no coin grind. You get the gear by getting there.
Two ways in
Normal gives you the Portal Book and the progression to follow. Exploration drops both and hands you the creator tools and an endless world instead.

Together

Shared worlds, and one that is only a canvas

Rooms

Host a world, hand out the room code, and other people are digging in it at the same time as you. Mods made in a shared room show up for everyone in it, colour-coded by who wrote them. Multiplayer is not a mode bolted onto the solo game: both are the same game.

Arena

Its own kind of world rather than a marked-off corner of a normal one: an empty box of a width the host picks, walled by real indestructible terrain, that the players fill from nothing with blocks they painted and rules they wired. Phases, a clock and a score are already there.

Materials

Everything is 32 pixels square

These are the real textures out of the build, at the size they are drawn. Your own blocks sit on exactly the same grid, which is why a hand-painted one never reads as a sticker on top of the game.

Playtest

It is not finished, and that is the point

The build is playable and free right now. What is most useful back is anything about the creator tools: where you got stuck, what you expected to be there, what felt like a chore. That half of the game is the one still being shaped.